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iOS Apps Can Now Be Twice As Big

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Times, they are a-changin’. Storage is removing cheaper, bandwidth is reduction firmly limited and, as such, a apps we use are removing bigger.

For a initial time given a launch of a App Store, Apple has increasing a extent distance authorised for apps and games distributed by a App Store.

Since 2008, apps were capped during 2GB. Any bigger than that, and a iTunes Connect developer apparatus would reject it right off a bat.

As of today, that’s been bumped adult to 4GB.

(And yet, for some reason, Apple still sells a 16GB iPhone. If iOS takes adult 3-4GB on a own, that leaves room for 3 4GB applications. Heh.)

One catch: if we wish your app to be downloadable over a dungeon network (as against to Wi-Fi), a distance extent is still capped during 100 MB.

Most applications don’t need to be 4 gigs large, of march — a Facebooks and Instagrams and many other UI-driven apps of a universe are a few dozen to a few hundred megabytes during most.

Games, however, need a space. With a faster CPUs and incomparable dolings of memory alloted in new iPhone/iPad releases, developers find themselves means to tinker with fancier sounds and higher-resolution textures — and those things cackle adult record space like small else can.

Developers found ways to work around a 2GB extent (downloading resources true to a app after install, for example) — though now that shouldn’t be utterly as necessary.

Article source: http://techcrunch.com/2015/02/12/ios-app-size-limit/

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