For the holidays, owners of the new game can finally import tracks from Rock Band 3 (for $15, provided you owned it before as detected by Harmonix’s automated system), and the ability to import tracks from 1, 2 and Lego Rock Band is on deck for January. The last update reworked calibration, added a new Brutal Mode that tests Expert players by tossing new challenges at them depending on how well they’re playing, and there’s an Activity Feed that lets rivals keep an eye on each other more easily.
Is that enough to make Rock Band 4 more than just a game for people to keep in their closet until company comes over? I’m not sure, but it certainly gives some incentives to play on a regular basis, and no matter how frequently one rocks out, I’m looking forward to fixes for a number of the issues and missing features the game launched with. In a Reddit AMA the team said this is the Rock Band game for this generation of game systems, and it seems to be moving more towards the game-as-a-service model with continuous rolling upgrades and expansions. Who knows, if they add enough features (old and new), maybe gamers will be leaving positive Amazon reviews too.